Utah Shakespeare Festival

During their 2021 season, I was the scenic artist for the Randall at Utah Shakespeare Festival. I was responsible for painting the shows Ragtime and Pirates of Penzance along with the charge, assistant charge, swing scenic artist, and Jr. painter. The season included plenty of carving, fabricating stone, wood, and mossy textures, and even a stenciled drop for Intimate Apparel in the Anes Studio Theatre. 

All positions listed below were the same for both Ragtime and Pirates of Penzance unless stated otherwise.

Scenic Designer: Jo Winiarski 

Charge Artist: Mark Jensen

Technical Director: Dan Giedeman

Lighting Designer: William C. Kirkham

Costume Design: Bill Black

Ragtime Director: Brian Vaughn

Pirates of Penzance Director: Cassie Abate

Intimate Apparel Scenic Designer: Stephen Jones

Ragtime
Ragtime
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Ragtime Floor Process
Ragtime Floor Process
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Ragtime Floor Process
Ragtime Floor Process
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Ragtime Planks
Ragtime Planks
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Ragtime Planks
Ragtime Planks
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Ragtime Nesbit Swing
Ragtime Nesbit Swing
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Pirates of Penzance
Pirates of Penzance
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Pirates of Penzance Floor Process
Pirates of Penzance Floor Process
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Pirates of Penzance
Pirates of Penzance
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Picnic

As a scenic artist on this crew, I was completely responsible for the aged wood treatment on the wood. I was also a part of the team creating the flaky, aged paint on both house units and the various floor treatments that ranged from tile to wood and finally to grass. 

Scenic Designer: Edward Teshara

Charge Artist: Alexis Pearson

Technical Director: Luke Dawson

Lighting Designer: Joshua Burgmann

Costume Design: Sarah Lockwood

Wig & Makeup Design: Maggie Jean Clark

Direction: Doug Finlayson

Photography: Philip Hamer

Picnic
Picnic
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Picnic
Picnic
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Picnic
Picnic
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Tile Floor Process
Tile Floor Process
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Tile Floor Process
Tile Floor Process
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Wood Floor Process
Wood Floor Process
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Clapboard Process
Clapboard Process
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Clapboard Process
Clapboard Process
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Clapboard Process
Clapboard Process
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Berkshire Theatre Group

During their 2019 summer season, I executed the designs for eight shows with a charge artist, assistant charge artist, and two other interns. The shows were painted for three different spaces of varying sizes and needs. Scenery ranged from realistic stone walls, nonrepresentational trees, carved wood, translucent drop work on gauze, and scenic dope to create wood, stone, and thatched roof textures. Touch-ups, notes, and floors were also required of the team throughout the summer. Occasionally, I was given the opportunity to be in charge of a sample based on elevations and then make adjustments according to a designer's notes.

Charge Artist: Charlotte Alcorn

What the Jews Believe Charge Artist: Riley Mankin

Outside Mullingar
Outside Mullingar

Scenic Design: John McDermott

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Outside Mullingar
Outside Mullingar

Scenic Design: John McDermott

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Outside Mullingar
Outside Mullingar

Scenic Design: John McDermott

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Outside Mullingar
Outside Mullingar

Scenic Design: John McDermott

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Outside Mullingar
Outside Mullingar

Scenic Design: John McDermott

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Outside Mullingar
Outside Mullingar

Scenic Design: John McDermott

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Skin of Our Teeth
Skin of Our Teeth

Scenic Design: Bill Clarke

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Skin of Our Teeth
Skin of Our Teeth

Scenic Design: Bill Clarke

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Skin of Our Teeth
Skin of Our Teeth

Scenic Design: Bill Clarke

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Brigadoon

During this process, I was responsible for painting all of the textured and carved rocks downstage, carving the maypole, and the floor treatment. It was especially interesting being a part of the design process during this show and rendering the paint elevations, and then being one of the artists executing the designs. 

Scenic Designer: Marissa Todd

Charge Artist: Jesse Stege

Technical Director: Josh Swan

Lighting Designer: Kylee Loera

Costume Design: Elizabeth Swanson

Wig & Makeup Design: Krystal Balleza

Direction: Quin Gresham

Photography: Eric Woolsey

Brigadoon
Brigadoon

floor texture, pole carving, rock texture and carving

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Brigadoon
Brigadoon

floor texture, pole carving, rock texture and carving

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Brigadoon
Brigadoon

arch unit step texture and floor

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